🔸 徳の神殿 効果一覧
https://www.shroudoftheavatar.com/forum/index.php?threads/town-blessings-update.80276/
Chris氏の言葉も紹介されていて、
Chris氏の言葉も紹介されていて、
プレイヤーオウンタウン(POT)に設置した Shrineのバフ効果は、家軒数の多少によって程度に違いが生じます。規模の大きな町で礼拝したほうがお得。
例:
例:
軒数:1~9=バフ効果+3、10~19=バフ効果+4、20以上=バフ効果+5
徳の神殿に関連して:・Siege 徳の神殿のある町がカバリストの襲撃を受ける
各Cavalistがどの町を襲っているのかわかります:
・Obsidian Cavalist
- Dolus: The Cabalist of Deceit who causes confusion in the ranks, whose symbol is the Two Faces of Deceit.
- Temna: The Cabalist of Despite who turns allies against each other, whose symbol is the Torn Heart.
- Nefario: The Cabalist of Dastard (Cowardice) who strikes terror into those who dare oppose him, whose symbol is the Raised Arms of Capitulation.
- Nefas: The Cabalist of Injustice who causes enemies to beg for mercy, whose symbol is Imbalance.
- Avara: The Cabalist of Punishment who inflicts huge amounts of damage that lingers for long amounts of time, whose symbol is the Flail.
- Indigno: The Cabalist of Dishonor who generates large clouds of poisonous gas, whose symbol is the Poisoned Chalice.
- Corpus: The Cabalist of Carnality who forces opponents to “disrobe”, therefore losing all their defensive protection, whose symbol is Intercourse.
- Fastus: The Cabalist of Vanity who mesmerizes opponents, whose symbol is the Vortex of Self Absorption.
R57の変更で、Lost Valeは11時間おきと28時間おきの組み合わせで出現することになりました。(わけわからん)
https://www.shroudoftheavatar.com/forum/index.php?threads/lost-vale-not-on-new-11-hour-schedule.140206/#post-1138083
Lost Vale Crystal Ballを持っている人は入り口が出現するとわかるようになっています。
アメリカ標準時間
Saturday 6:00 am, 12:00 noon, 11:00 pm
Sunday 10:00 am, 4:00 pmMonday 3:00 am, 2:00 pm, 8:00 pm
Tuesday 7:00 am, 6:00 pm
Wednesday 12:00 midnight, 11:00 am, 10:00 pm
Thursday 4:00 am, 3:00 pm
Friday 2:00 am, 8:00 am, 7:00 pm
場所:Brittany方面からNightshade Passに向かう道ぞいの野原に入り口が出現します。
ゲートは1時間開いています。
フォーラムに役立ちそうな毒スレがあったので(#16の投稿など)
https://www.shroudoftheavatar.com/forum/index.php?threads/question-about-poison.164061/
https://www.shroudoftheavatar.com/forum/index.php?threads/question-about-poison.164061/
- Stinging Poison(痛痒の毒): 従来の毒より弱いもの。DOT効果。
- Deadly Poison(致死性毒): 従来の毒と同等の威力。DOT効果
- Numbing Poison(神経麻痺毒): DEXデバフ
- Corpion Poison(サソリ毒): 瞬間ダメージ。高威力。
- Paraluzing Spider Venom Poison(蜘蛛麻痺毒): 瞬間ダメージ。中威力&攻撃速度デバフ。
- Chaotic Corruption Poison(カオス崩壊毒): ヒット時にカオスボルトと同様のランダム異常効果
- Festering Death Poison(腐食致死性毒): グレーターポイズンの効果に加え、ヒールデバフ効果。
🔸 フードバフ 食べ物の効果
Food Buff
Sotawiki/food : http://sotawiki.net/sota/Food
R82のElrond氏投稿の Food Buff スレ:
🔸 マスターワーク/エンチャントの効果
Ongoing Enchant and Masterwork List(Corp Por氏投稿)
https://www.shroudoftheavatar.com/forum/index.php?threads/ongoing-enchant-and-masterwork-list.61125/
🔸 アーティファクト一覧(効果も)
ARTIFACT DATABASE - NO DISCUSSION PLEASE(Corp Por氏投稿)
https://www.shroudoftheavatar.com/forum/index.php?threads/artifact-database-no-discussion-please.78112/
Artifact Database - Reboot (Lord Andernut氏投稿)
https://www.shroudoftheavatar.com/forum/index.php?threads/artifact-database-reboot.132158/
R88あたりから、アーティファクトの仕様に大幅変更がはいりました。そのため上記のスレッドは旧情報になります。
・アーティファクトが強くなりすぎたため、クラフト品とバランスをとるため調整。
・全体的に性能をダウンし、ドロップ率をアップ。
・アーティファクトのサルベージで確率でImbued Gem/Jewel入手、クラフトで使用すると特殊効果を得られる。
・既存のアーティファクトはレガシー化、サルベージで新性能品として使用可に。
・アーティファクト出現がランダムから特定の相手/場所/クエストに変更。
SotA日本語wikiさんにまとめ記事有り
・アーティファクトのサルベージでImbued Gem/Jewel
Common: 10% Chance, 1 Gem or Jewel
Uncommon: 50% Chance, 1 Gem or Jewel
Rare: 100% Chance, 1 Gem or Jewel
Legendary: 100% Chance, 2 Gems or Jewels
Epic: 100% Chance, 3 Gems or Jewels
🔸 Imbued Gem の効果一覧
🔸 Imbued Gem のレシピ入手先
・Imbued Atenism Gem Recipe: Phoenix
・Imbued Chaos Gem Recipe: Obsidian Panopticon
(Obsidian Watch Commanderが高確率)
・Imbued Gaiaism Gem Recipe: Green Dragons
・Imbued Lunaism Gem Recipe: Shadow Creatures
・Imbued Necromancy Gem Recipe: Cabalists
・Imbued Sorcery Gem Recipe: Lord British’s Castle
・Imbued Tempestry Gem Recipe: High Tier Water and Ice Elementals
・Imbued Thaumaturgy Gem Recipe: Automatons, Clockwork Dragons
・Imbued Theurgy Gem Recipe: Well of Aldur
・Imbued Jewels Recipe: Supply Bundles
Armor
金 属 Metal
Sheets, Coils
Yards, Bolts
Sword, Polearm, Bladgeon
Blade (1Hand)
金 属 Metal
Sheets, Coils
- Iron : 2% Damage Resistance
- Copper : 0.5% Weapon Damage
- Bronze : 1% Weapon Damage, 2% Damage Resistance
- Meteoric : 5% Damage Resistance
- Constantan : 1% Weapon Damage, 5 Focus
- White Iron : 2.5% Damage Resistance, 5 Health
Bindings
- Iron : 0.3% Damage Resistance
- Copper : 0.1% Weapon Damage
- Bronze : 0.2% Weapon Damage, 0.6% Damage Resistance
- Meteoric : 1.2% Damage Resistance
- Constantan : 0.2% Weapon Damage, 5 Focus
- White Iron : 0.3% Damage Resistance, 5 Health
革・布 Leather・Cloth
Yards, Bolts
- Leather : 0.25 Combat Dodge Modifier
- Hard Leather : 0.4 Combat Damage Modifier, 1%Weapon Damage
- Supple Leather : 0.4 Combat Damage Modifier, 0.4% Weapon Critical Chance
- Cotton 3 Focus バグ?
- Carapacian Cloth: 1.5% Focus, 0.4% Spell Critical Chance
- Fustian Cloth: 2% Focus 2.2%?
Straps
- Leather : 0.125 Combat Dodge Modifier
- Hard Leather: 0.4% Weapon Damage
- Supple Leather : 0.2% Weapon Critical Chance
- Cotton : 10 Focus
- Carapacian Cloth: 0.4% Spell Critical Chance
- Fustian Cloth : 15 Focus
ベルト
- Cloth :+6INT
- Leather :+6DEX
- Heavy :+6STR
Leather : https://sotawiki.net/sota/Leather_Belt
指輪/首飾り
- Copper :4DEX
- Bronze :4DEX、+2STR
- Constantan :4DEX、+2INT
- Iron :4STR
- Meteoric Iron :4STR、+2DEX
- White Iron :4STR、+2INT
- Gold :5INT
- Silver :1INT、+5魔法耐性
Weapon
Sword, Polearm, Bladgeon
Blade (1Hand)
- Iron : 2 Weapon Damage
- Copper : 1 Weapon Damage, 5% Weapon Critical Chance
- Bronze : 3 Weapon Damage, 5% Weapon Critical Chance, 5% Weapon Critical Damage
- Constantan : 3 Weapon Damage, 1% Spell Critical Chance, 1% Spell Damage
- Meteoric : 5 Weapon Damage, 0.3 Damage Resistance
- White Iron : 2.5% Focus, 0.5 Damage Avoidance
- Bandit : 1 Weapon Damage, 7.5% Weapon Critical Chance
- Sturdy Axe Blade :1 Weapon Damage, 5 Strength, 5% Poison Effectiveness
- Sturdy Mace Head :1 Weapon Damage, 5 Strength, 5% Bludgeon Stun Effectiveness
- Sturdy Hammer Head:2 Weapon Damage, 5 Strength
Blade (2Hand)
Handle
Bows
Bowstaff
Wands (1hand) (1 gem socket)
-15Magic Fizzle Chance, -10% Basic Magic Reagent Use Chance
Staffs (2 hand) (2 gem socket)
-30Magic Fizzle Chance, -20% Basic Magic Reagent Use Chance,
Heardwood (Staffs:x2, Wand:x1)
- Iron : 3 Weapon Damage
- Copper : 2 Weapon Damage, 8% Weapon Critical Chance
- Bronze : 5 Weapon Damage, 8% Weapon Critical Chance, 8% Weapon Critical Damage
- Constantan: 5 Weapon Damage, 2% Spell Critical Chance, 2% Spell Damage
- Meteoric: 8 Weapon Damage, 0.6 Damage Resistance
- White Iron: 4% Focus, 1 Damage Avoidance
- Torc'Dawl's Two-handed Hammer Head: 6 Weapon Damage, 10 Strength
- Torc'Dawl's Two-handed Axe Blade :6 Weapon Damage, 10 Strength
Hilt
- Iron : 0.5 Weapon Damage
- Copper : 1% Weapon Critical Chance
- Bronze : 3% Weapon Critical Chance
- Constantan : 20 Focus
- Meteoric : 1 Weapon Damage
- White Iron : 2.5% Focus
- Elven : 3 Dexterity, 3% Weapon Critical Chance
- Maple : 2.5% Weapon Damage
- Pine : 1% Weapon Critical Chance
- Hard Maple : 4% Weapon Damage, 0.1 Damage Resistance
- Rock Maple : 7.5% Weapon Critical Damage, 0.1 Damage Resistance
- Grey Pine : 3% Weapon Critical Chance, 0.5 Damage Avoidance
- Crimzon Pine : 20 Focus
- Savage Handle : 5 Strength , 7.5% Weapon Critical Chance
- Mossy Green Handle : 100 Health, 0.5 Combat Health Regen
Bowstaff
- Maple : 5% Weapon Damage
- Pine : 5% Weapon Critical Chance
- Hard Maple : 10% Damage Resistance, 0.1 Damage Resisitance
- Rock Maple : 10% Weapon Critical Damage, 0.1 Damage Resistance
- Grey Pine : 7.5% Weapon Critical Chance, 2% Damage Avoidance
- Crimson Pine : 20 Focus
Bowstrings(2)
- Cotton : 5% Attack Speed
- Fastian Cloth : 20 Focus
- Carapacian Cloth : 2.5% Spell Critical Chance
- Leather : 2.5% Weapon Critical Chance
- Hard Leather : 10% Ranged Weapon Range
- Supple Leather : 5% Weapon Critical Chance
- Elven : 3 Dexterity, 5% Weapon Critical Chance
- Imbued Elven - Precision : 5 Dexterity, 5% wepon Critical Chance, 5% Aimed Shot Damage
- Imbued Elven - Speed : 5 Dexterity, 7.5% Attack Speed, 5% Rapid Fire Damage
-15Magic Fizzle Chance, -10% Basic Magic Reagent Use Chance
Staffs (2 hand) (2 gem socket)
-30Magic Fizzle Chance, -20% Basic Magic Reagent Use Chance,
Heardwood (Staffs:x2, Wand:x1)
- Maple : +5% Spell Damage
- Pine : +2.5% Spell Critical Chance
- Hard Maple : +7.5% Spell Damage, +0.1 Damage Resistance
- Rock Maple : +12.5% Spell Critical Damage, 0.1 Damage Resistance
- Grey Pine : +5% Spell Critical Chance, 1 Damage Avoidance
- Crimson Pine : +7.5% Focus
- Ashen : -12.5% Regent Use Chance, +5% Spell Damage, 15% Focus
Straps
- Leather : 0.125 Combat Dodge Modifier
- Hard Leather : 0.4% Weapon Damage Bonus
- Supple Leather : 0.2% Weapon Critical Chance
- Cotton : +10 Focus
- Carapacian Cloth : 0.2% Spell Critical Chance
- Fustian Cloth : +15 Focus
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