Hangout of the Avatar ~ Release 24 Postmortem
Thursday, December 3rd at 3:00 PM Central
https://www.shroudoftheavatar.com/?p=55003
恒例 R24を振り返ってビデオチャットが予定されています。
12月3日(木)午後3時(米標準時) 日本:12月4日(金)午前6時
追記:-----------------------------------------------------------------------------
『The False Prophet』さんの日本語要旨解説です。
サマータイムが終わって、ビデオチャットもとんでもない時間じゃなくなったので、いそいそと見物に行きました。ビデオとチャットと両方見て、余計わからなくなってしまいましたが;; またストアクレジットもらえました。ありがとうございます^^
ビデオチャットが終わったあとも、チャットのほうでQ&Aを続けてくれていたので、(あとで翻訳しようと)Devsの答えだけを拾い集めることを思いつきまして・・・
質問者のログも探そうと試みたのですが、かなり遡るのであきらめました。
あとでチャットログ全体をコピペしたほうがラクだったことに気がつきました^^;
チャットログって外部に出しちゃいけないかなあ。後日削除します^^;
Chris
Amber_Raine, my crazy town idea that I'm pushing currently is that we expose our Kibana data mining server to players in a limited extent. We would set it up with a dashboard of the most common items people want but it would also let them do some additional querying
Chris
Bubonic, stealing is still an ongoing discussion. I wouldn't call it dead but currently not on schedule for episode 1....then again, neither was pick pocketing. :)
Chris
Sindariya Just this morning I fixed the issue that was making pet skills not actually work. I verified undead are now receiving their buffs but I will verify others as well and also make sure that there is a reason to level them up
Chris
Link_of_hyrule we plan on continuously adopting new Unity features right through and beyond launch. About the only new major feature we haven't used is the new lighting system because it
has some major issues. We continue to work with them on the issues though and hope to use it and
the SSSR stuff
Chris
Katrina_Bekers we have honestly punted on our last 2 polish releases. Part of the problem is that people usually come into the polish releases with half finished content or features and they don't
want to put them on hold so they finish them instead of polishing. Starr, Richard, and I had some serious talks about changing up how we're working as we creep closer to live so hopefully we'll do better on next polish pass
Chris
BDF, not sure why we don't have a keep arena basement. I think just because of the timing for when it was added. We will fix this, just not sure of timing.
Chris
Lock picking skill will currently be for NPC chests and doors. As we do more work on PVP and POTs, we'll continue to try to figure out what is most balanced.
Chris
Moiseyev_Trueden I think pets currently are not impacted by attunement but they will be eventually. Still some loose ends to tie up with attunement
Chris
Woltam I'm pushing to have trainers help you "unlearn" skills sometime in the next few releases. This won't move the points to other skills but it will return part of the exps to your pool which will help you learn new skills much faster
Chris
Link_of_hyrule new lighting will help frame rate performance at the cost of some memory. Should give much better quality though
DarkStarr
Katrina goal for localization would be by release, not beta
Chris
Jordizzle Yes, new lead animator. Matt Schimtz. He worked with me on several games at my past studio, Red Fly including the Darth Maul game I was tech lead on. I think his most recent shipped titles was the teenage mutant ninja turtles, which wasn't great but had great animations and LOTS of fighting style animations
Chris
Moiseyev_Trueden I'll mention it to Bzus. He is the primary owner of that stuff these days. Not intending to make cotton rare since it is so critical
DarkStarr
RE: schedule. We will be releasing our Q1 schedule at end of this month which will have lots of juicy details.
DarkStarr
Maybe as soon as 18 or 19
Chris
Ancev it is not more difficult to level skills as your adventurer level goes up. Unlearning skills (and decay) do not reduce your adventurer level.
DarkStarr
Current debate is how much polish vs. new content
DarkStarr
Option A: Full speed ahead on features to hit Alpha/Feature Complete ASAP. Downside is piling on more content on top of buggy and unoptimized content
DarkStarr
Sindariya: We hope to get "will buy" on vendors in Q1
Chris
Sindariya Bzus is probably going to change the cool down timer for pets that are unsummoned. Also, we're making a systemic change to all skills so they don't remove the reagent until the success or failure check at the end. That means getting interrupted won't cost a reagent
Chris
Sindariya it means if you interrupt yourself or cancel it then you don't lose the collar
Chris
Themo_lock focus right now is on story maps. Bzus and I keep talking about fixing up the challenge dungeon but just haven't scheduled the time yet. SOON (tm)
Chris
PVE death has some punishment in terms of lost time and equipment damage. We might make it a bit more painful as we try to find the right balance in things but we are trying to keep it a bit friendlier while we're still in testing
Chris
blaquerogue I'm a gambler at heart so I look forward to adding that stuff but Starr would shoot me if I promised it for Ep 1.
Lum
12/21 through 12/27 (註:クリスマス休暇の話だったかな?)
Lum
some of will probably sneak online from home tho :)
Chris
Moiseyev_Trueden It would be easy to implement a target cap but interface would probably be confusing to get in. For now, we're going to make you click arrows but we have suggested target levels for skills and having it just put enough in to keep it at a certain level
Chris
Thanks for the kind words Merc. :) As for the skill group, we have also discussed that type of system to simplify things for users who aren't into micromanaging it. Just have something like choosing a build and have it pick and level up the skills for you.
Chris
Death can get close to the life tree already if you max out the passives and get attunement up. Major difference is death magic is selfish and only heals yourself. Selfish necromancers!
Chris
Themo_Lock, that is my belief too on death. :) Have to build it right though and manage focus wisely
おまけ: チャットでロードブリティッシュがリンクしてくれたビデオ。
-----------------------------------------------------------
公式サイトアップデート#152~153
Update of the Avatar #153 – 2015.11.27: Final Weekend for 15% Black Friday Bonus, Making of Demons and Arenas, R24 Postmortem Invite, and More!
https://www.shroudoftheavatar.com/?p=55024#more-55024
Update of the Avatar #152 – 2015.11.20: Play R24 Now!, Britanny Graveyard, Player Run Postal Service, New Instruments, Holiday Items, and More!
https://www.shroudoftheavatar.com/?p=54901
『The False Prophet』さんの日本語訳
http://the-false-prophet.blogspot.jp/2015/11/update-of-avatar-153-20151127.html
http://the-false-prophet.blogspot.jp/2015/11/update-of-avatar-152-20151120.html
R24が始まってから一週間が過ぎましたが
R24はいつもより準備期間が短かったせいか、始まってからも毎日のように修正パッチが来ていて、どこまでが仕様でどれがバグなのか、よくわからないのでレポも書きにくい感じであります。
デーモンを作っているところだそうで。
やっとドラゴンとかデーモンとかモンスターらしいものと戦えることになるのでしょうか。
PvErは狩人ではありませんからね!
現在はNPCとかは後回しにして町やシーンの設置を急いでいるようですね。
見物したあとはまだクエストとかやらなくて済むので元の生活に戻ってコツコツ戦闘とクラフトのスキルをあげるばかりです。
実際の3倍とか4倍の速さでスキルが上がっているそうですが、戦闘の成長は早いですが、クラフトは・・・。
まあ、スキルが上がる速さは別にいいですが、採集のフラストレーションにはだいぶ文句が出ているようですね。
しかし、ささいなことで作業が楽になるもので、前から音が要だよなーって思っていたのですが、木を伐るときにかッカッと音が入ったし、木屑も散るようになって、倒すまでの時間が楽しめるようになりました。
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